The game is designed to capture the frenetic and cinematic character of zombie movies. Players can take on the roles of Humans or Zombies in a desperate conflict to survive. The Humans goal is to try to survive in an area plagued by Zombies. The Zombies only have one goal, to eat some brains. The Humans must use their wits to survive, making sacrifices in order to live through the night. The Zombies must use their brute, unrelenting strength and teamwork to overpower the humans and eat some delicious brains.
Purchase your copy of Shelter in Place on the Galileo Games website.
WHAT PEOPLE ARE SAYING ABOUT SHELTER IN PLACE
- Jennisodes Episode 77: Shelter in Place
- J.R. Interviewed on the The Way of the Buffalo Podcast
- Rich and Daniel interview J.R. Blackwell for This Just In From GenCon
- Daniel Soilis discusses designing the cover: “I decided to use real photos to make it clear that this isn’t a tabletop RPG, which would normally use illustrations or computer-generated art on the cover. The first thing you see is a pair of eyes staring right back at you. I imagine these eyes would pop even if the book is on the back rack in the indie RPG shelves.”
- David Moore on Shelter In Place: I’ve played in LARPs before. I’ve played in LARPs with zombies before. Never have I actually scared about the zombies in a LARP. Shelter In Place changed that.
- Tim Rodriguez mentions Shelter in Place on Dice+Food+Lodging
- Girls Rules Interview J.R. Blackwell about Shelter in Place at Balticon
Shelter in Place has several audio pieces that the Director reads aloud to the players to mark the transition between acts. Though it’s easy enough to read these to the players out of the book, these audio recordings, complete with sound effects, may help you set the scene for your players.
Thank you to Bradley George and Jason Morningstar for their incredible contributions to putting this audio together. The sound is fantastic and I am so grateful to have this to share.
Click on the recordings to download the audio.